LRGBIC Devlog #6 – Can We Fix It? I Hope So!

It has been awhile since the last time I saw you all! I decided to get some rest after the release of the prologue and it did me some good. I was able to let the prologue settle in the wild and get some much needed feedback. Pretty much everything I evaluated about the game during release was echoed by my players. I want to go over the issues and how I hope to fix them.

After compiling the few reviews I got for the prologue I figured my issues came down to two things. On one hand, the enemies were too quick fro players to react to in such a small space. Almost everyone commented on this and I have to agree. For instance, the spiders could blindside you coming onto the screen and get three clean hits in. One way to address this problem is to slow down the enemies and another way is to give the players more ghost frames. Mostly I have to take into account that this game is only 64 by 64 pixels.

The other issues were with the magic skills. Most of the magic Ace could use, no matter the level, was useless. The fire stab was too risky and the ice shot’s distance was too short. I don’t even think anybody used the shock burst which suffered from range issues. With this information, I decided to just revamp the magic system completely. For instance, I think it would be nice if the level three skills were super versions of said skills.

I think most people enjoyed Silver Rule: Prologue and I’m glad it was received well. Most people really enjoyed the mini-game to restore your mental level and the backstory. I think there is something within the Silver Rule and hopefully, I can buff out the dents and make it into something. Until the next devlog my friends.

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