FDO Devlog #2

Been working on getting the movement figured out for the actors. I basically did some research and broke down the way enemies move in Mega Man Battle Network. After I got my notes together I distilled the movement patterns into three basic commands I could give my actors. For example, I can give my actors a line movement command and that will have them move horizontally or vertically across one line.

Getting the code in was a bit tricky. Getting this working the way I wanted required me to learn a bit more about Godot and what it could do. The pseudo-code I wrote assisted greatly especially when my actual code fell apart. I eventually got one of the movement commands in that allows for simple single panel movement. I’ll have to take some time to get my code in order, but I am glad it turned out well.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.