FDO Devlog #4 – Movement & Commands

Another devlog means more progress with Force Defender Operations (FDO). Most of my time since the last post was spent working on more movement stuff. This time, however, I worked on how the player will be moving their character. If I haven’t mentioned it already, FDO is inspired by Rockman EXE 4.5, a Mega Man […]

FDO Devlog #3 – Raycast Woes

Before I begin I want to mention that I will no longer be doing 21 Days of VGM or Inktober (or whatever the pixel art version of it is). I’ve decided that I need to focus on my game design and development. I’ve even removed the requirement that I have to do this every two […]

FDO Devlog #2

Been working on getting the movement figured out for the actors. I basically did some research and broke down the way enemies move in Mega Man Battle Network. After I got my notes together I distilled the movement patterns into three basic commands I could give my actors. For example, I can give my actors […]

FDO Devlog #1

Welcome to the first Devtober post of the month. This month I’ll be posting about the progress I am making on my new project, Force Defender Operation. These post won’t be as long as my usual stuff, but a just quick overview of what I’ve done over the last few days. Force Defender Operation is […]