LRGBIC Devlog #9 – Finishing Touches

This has been quite the month hasn’t it? At the very beginning I was just following Fornclake’s Zelda Godot tutorials which lead me to releasing the prologue just two weeks ago. Now we are at the beginning of September closing in on the Silver Rule’s release. It’s been quite the journey doing these two jams […]

LRGBIC Devlog #8 – The Fuego Fuegi

On the last devlog we went over the dungeon that Ace will have to conquer to get the Silver Rule. If you remember, I started that off by mentioning some of the improvements I’ve made to the game. I mentioned the revamped magic, the reworked enemies, and the new enemy. That new enemy is excatly […]

LRGBIC Devlog #7 – Puzzles and Traps. Oh My!

How’s it going, everyone? We are fast at work on the second phase of LRGBIC and on the last devlog, we went over the feedback I received for the first phase. It seems Ace has received some additional training from Silus and his magic skills have been upgraded. He will need them too because the […]

LRGBIC Devlog #6 – Can We Fix It? I Hope So!

It has been awhile since the last time I saw you all! I decided to get some rest after the release of the prologue and it did me some good. I was able to let the prologue settle in the wild and get some much needed feedback. Pretty much everything I evaluated about the game […]

LRGBIC Devlog #5 – The Prologue

A lot has happened since the first devlog! Hopefully you’ve seen and enjoyed the video I did for devlog four and seeing the game in action. I definitely had a time putting it together. What I wanted to talk about now is how I am going to handle Silver Rule being made for two game […]

LRGBIC Devlog #4 – Abracadabra

Got something a bit different for this devlog. I got so much work done since the last one that I didn’t think a plain text blog with low-quality gifs would cut it so I made a video! In this video, I mainly talk about what magic skills the player has to their disposable and how […]

LRGBIC Devlog #3 – Clearing Your Thoughts

So with this nice foundation I have for Silver Rule, thanks to the great tutorials by Fornclake, I was able to think about how to implement the twist for the game. The hero has access to a wide array of magic that he can use to handle the dungeon’s challenges, but that’s not the real […]

LRGBIC Devlog #2 – Tutorial Rule

Now that you know what LRGBIC is you might want to know what I’m actually doing. Using Namada’s 2018 Famicase, I am creating a game called Silver Rule. It will have you take the role of a young man who has to overcome the challenges of a dungeon to obtain a relic known as the […]