This has been quite the month hasn’t it? At the very beginning I was just following Fornclake’s Zelda Godot tutorials which lead me to releasing the prologue just two weeks ago. Now we are at the beginning of September closing in on the Silver Rule’s release. It’s been quite the journey doing these two jams […]
How’s it going, everyone? We are fast at work on the second phase of LRGBIC and on the last devlog, we went over the feedback I received for the first phase. It seems Ace has received some additional training from Silus and his magic skills have been upgraded. He will need them too because the […]
It has been awhile since the last time I saw you all! I decided to get some rest after the release of the prologue and it did me some good. I was able to let the prologue settle in the wild and get some much needed feedback. Pretty much everything I evaluated about the game […]
A lot has happened since the first devlog! Hopefully you’ve seen and enjoyed the video I did for devlog four and seeing the game in action. I definitely had a time putting it together. What I wanted to talk about now is how I am going to handle Silver Rule being made for two game […]
Got something a bit different for this devlog. I got so much work done since the last one that I didn’t think a plain text blog with low-quality gifs would cut it so I made a video! In this video, I mainly talk about what magic skills the player has to their disposable and how […]
So with this nice foundation I have for Silver Rule, thanks to the great tutorials by Fornclake, I was able to think about how to implement the twist for the game. The hero has access to a wide array of magic that he can use to handle the dungeon’s challenges, but that’s not the real […]
Now that you know what LRGBIC is you might want to know what I’m actually doing. Using Namada’s 2018 Famicase, I am creating a game called Silver Rule. It will have you take the role of a young man who has to overcome the challenges of a dungeon to obtain a relic known as the […]
I missed AGBIC last year and refused to miss it this year, but I also wanted to take part in Low Rez jam. Instead of deciding which one to do I came up with the idea for LRGBIC!